Ksp animated decouplers. BUG: decouplers not decoupling. Ksp animated decouplers

 
BUG: decouplers not decouplingKsp animated decouplers  Posted September 7, 2015

" You'll need to use struts or autostruts to secure your boosters. Dragging and dropping does not work once they are in a group from the start. If used, there should be more Sepratrons on the top as well. 6. Contribute to KSP-CKAN/NetKAN development by creating an account on GitHub. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"GameData","path":"GameData","contentType":"directory"},{"name":"Source","path":"Source. Small boosters like Hammer can be attached w/o problems. Content titles and body; Content titles onlyIt had the decouplers attached to the fuel tanks the legs were attached to, removed from staging. 2: NO: decoupler's, or Separator's!! IF YOU WERE ALLOWED: THERE WOULD BE NO CALLENGE! 3: A Saparator or decoupler is replaced with a docking port 4: SSTO's are allowed, as long as the crewed part is able to dock. This plugin allows for decouplers to animate when decoupling, or to animate before decoupling. Configure the same way as you would standard decoupler modules but it now accepts animationName, which is the name of an animation on the model. This increases the horizontal clearance between the two attached parts, which can be useful for adding radially attached parts. You stick it at the top and add fairings to the three connection points then add your satellites on top of those with decouplers or docking ports. Since the TT-38K is radially attached, it can be used to attach additional parts to the side of a. 17 KiB | Released on: 2016-10-18 Configs to use ZPIF without FAR or NEARWith the update to KSP 1. And here is why you should use radial decouplers to attach things radially: Radial decouplers make an extremely strong joint, much stronger than radially attaching a fuel tank directly, a. xNormal - Texture generatorSave Page Now. Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. Docking ports must be triggered manually, but they disconnect with no force at all. Be it docking ports to cargo bay's- every part is integrated with something (or multiple somethings) to help you lower your parts count. An icon used to represent a menu that can be toggled by interacting with this icon. Thumper - I manage to attach it on occasion. Point at the center of the radial decoupler to attach to the radial decoupler. 5, some parts changed and now some of my constructions don't work anymore (how could it be any different ). 7, I figured it was abandoned. Hi Leafbaron, stack decouplers are deliberately not hollow, they just look that way. . 24. ago. Recently I had another, unrelated issue, that caused me to try a new full install of the last version of KSP, along with the latest Breaking Ground and Making History DLCs, and a bunch of mods (other than Restock, Restock+, and Restock Extra -Rigid Legs, which are supposed to only reskin some parts, I don't think I've added any parts). Because decouplers and separators exert force on the separated parts, it is possible, though rarely productive, to use them as a means of propulsion. as the tank-to-be-attached highlights in green and makes one believe that it is attached properly. The backside may be placed anywhere on the craft surface. 4. 2 to fix broken stack decouplers. ckan/AnimatedDecouplers Animated Decouplers Extensions of KSP's decouplers that play animations. with integrated fairings would be nice indeed. 2 - Native TAC Life Support compatibility - Increased Mk1-2 Pod Food and Waste storage capacities - Added Water, Oxygen, WasteWater and CarbonDioxide storage to Service Module - Added Carbon Extractors and Water Filters to both Service Module and Avionics Ring - A. AnimatedDecouplers. The horizontal decouplers seem to work but they do like to kick the rocket off to the side sometimes. 1. This version worked great. Starwaster. Shift + Scroll does not work so there is no way to move the camera vertically/laterally in the VAB or SPH. 3. Not compatible with the animated engine and was causing the engine to never start. . Multiple colliders on a model affect performance, as anyone using large numbers of Structural Fuselages will be able to tell you, it uses several colliders to make. Now that the design changed from structure to wing all. 0. There currently is (what I believe is) a bug that keeps the separation force from decouplers from working if you have struts connecting the parts. 2 | June 03 2020 * Added top draco thrusters to the Crew Dragon capsule * Added Crew Dragon Trunk umbilical deploy to AG7 when Animated Decouplers is not installed for all craft files * Fixed Crew Dragon nosecone deploying with light AG, moved nosecone deploy to AG6 for all craft files * Fixed FH Decouplers not seperating on AG5 in the craft files * Fixed trunk and FH booster. No way to stage individual radial decouplers separately if they were applied using radial symmetry. Screenshot of the Week Photo Booth in Ooblets by GammaGames. Simple vertical construction is easy, but if I need to add radial components everything goes badly. Usage. Getting to orbit on a single spark is easy. Size aside, the TT-70 functions identically to the TT-38K Radial Decoupler. The radial version of a separator is the aircraft "Hardpoint"/"Pylon" parts. 2) Sounding Rockets is the ONLY mod I install that uses it. Yes, you can use multiple radial decouplers, but you need to use struts to connect the "boosters" directly to each decoupler. When you want less decoupling force, either use the tiny-size decouplers (any structural problems which occur from this can be fixed by additional struts) or use docking ports. Use Separators instead. 12. Animated Decouplers - v1. Posted April 23, 2016 April 23, 2016Incorporated 1. You can't make a "closed loop. (What ever the directional terminology is) I am having the hardest time searching for mods that have a large selection of decouplers. Parts Catalog. ”. Seven command pods; Seven fuel tanks; A bipropellant RCS block; Three hexagonal truss pieces for constructing deep space craft; Two radial. . 25m sizes to spin up solid kick motors. By FreedomFighterEx April 24, 2013 in KSP1 Discussion. EDIT: Ninja'd, sorta. Inkscape - Vector graphics editor UV layouts exported from Blender can be edited with this. (Thanks Roryamm and. Extensions of KSP's decouplers that play animations. 5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more!. It was created as a resource for other modders and players don't need to download this unless another mod requires it. 1 7 August 2014 ----- Changes / Fixes: - Compatibility Patch for KSP 0. On request I made another very basic KSP tutorial. 1 for KSP 1. Move cursor out of staging window until the plus/minus symbols disappear. Feb 25 @ 12:15pm Encountered the same bug on a rocket, every time I staged a certain stage's decoupler it stayed attached. 0. BOTH vertical, and radial. All animated Saturn Pad parts (swing arms, hold down arms, tail service masts) can now be staged using Animated Decouplers as well as using the original animation movement. There was a fix pushed in to 0. Extensions of KSP's decouplers that play animations. Not exactly, since it stick to the dropped part, but doesn't leave traces on the main craft (like how the yellow radial decouplers do) Or take an engineer there, use his EVA construction to remove the offending part. Quick suggestion, not sure how practical it is or whether it would add unnecessary complexity, but I was messing with the following craft in the VAB today as an example: Which initially fires all 3 engines, but then drops the outer tanks and low thrust Terrier engines. dV to go to Bop or Poll as well. 2. Capture a web page as it appears now for use as a trusted citation in the future. 25m Engine Plate addition. It worked fine through 1. Share. Kerbal Space Program 2. 1, and only now in 1. They decouple on both sides. However, it must be a node, not a surface. In their stead, allow decouplers/separators to use the fairing system to build interstages as the user desires. KSP 2 devs: Here are the main non-bug gameplay issues so far. Metadata files used by the NetKAN/CKAN indexer. It resulted in breaking radial decouplers. Make these interstage fairings entirely optional. Topics. all, I have an interesting one here! I have built an SSTO to ferry kerbals to my space station. To have hollow objects in Unity you need multiple colliders per object, as colliders have to be convex. four fuel tanks, an interstage decoupler, cluster of 9 merlin engines with multi-mode. Removed extra rescaleFactor from Swivel. BUG: decouplers not decoupling. The clicked decoupler will turn grey. So: this is how the challenge goes: RULES: 1: NO: Cheats, Debug menu, and hyper edit. . The solution is a two-step process: Recognize. Now if you drag the grey decoupler, all the others will still come with it. ckan","path":"AnimatedDecouplers-x86. 1 one Saturn arm in particular is resetting itself after being staged. #7. Posted September 7, 2015. Can someone please, either point me in the right direction of a mod that has nothing but decouplers, or can someone PLEASE make a mod that has decouplers. When I initially built it, I had TT38K Radial Decouplers between the fuel tanks to create some space between the tanks. Parts attach at the tip of the pointer. KSP doesn't pay much attention to parts on the same vessel clipping with each other, however as soon as you decouple they become two separate vessels. Attribution-ShareAlike 4. 4. (SSTO's will need to. It's also useful as a secondary program for textures if you need to create precision curves. I assumed that's what he meant. 1. New spin decouplers in 3. . You do this so the force from the decouplers rotates the booster around it's center of mass, and then the aerodynamics pull it away from the center core. 125m, 0. Most of the time though, I make sure the boosters are centered with their empty center of mass on the decouplers, ensuring that at decoupling, they simply 'slide' down with hardly any torque. An icon used to represent a menu that can be toggled by interacting with this icon. 1. Showing 1 - 2 of 2 comments. 3. E: Also, i. 2. A decoupler has a back side and the decoupling side (the side that would couple to other decouplers). The TT-38K adds a stage to the rocket and when activated will jettison the decoupler as well as anything attached to it, much like the TD-12 Decoupler. Repository: Extensions of KSP's decouplers that play animations - Releases · Starwaster/AnimatedDecouplers As a means of propulsion. ksp, kerbal space program, mod. This mod is designed to help you save on part count big time. Animated Decouplers stopped at 1. Protoz Feb 24 @ 1:10pm. I used the Structural Pylon to attach Strut Connectors to spacecrafts inside the fairing to have them stable without any remnants after staging. With crossfeed enabled on t. The decouplers did _not_ fire when I did that. 9375m and 1. Vote. Which KSP promptly converts into an explosion. So, I have to manual install. Unfortunately I'm at work or I'd show you a screen shot. I have used two decouplers (with struts) to eject "booster" rockets because the extra decoupler. Kerbal Space Program 1 ; KSP1 Discussion ; Radial decoupler, my greatest nemesis. Radial decoupler, my greatest nemesis. But adding enough value that it is not debris is a little trickier. Hammer works perfectly - attaches and detaches w/o a hitch. 9. 5. 625m, 0. Fix Communotron 88-88 starting extended in the VAB ( #965) Added a depth mask to the Communotron 88-88. Some tips on how you can send Kerbals into deep space without rockets. . 9. Extensions of KSP's decouplers that play animations - Releases · Starwaster/AnimatedDecouplers. An icon used to represent a menu that can be toggled by interacting with this icon. An icon used to represent a menu that can be toggled by interacting with this icon. That's not how it works, KSP craft are like trees, every part has one parent part, and as many children parts as it wants. Unlike the flat TT-38K, the TT-70 Radial Decoupler includes a truss structure separating the two ends of the decoupler. 2] Procedural Fairings 3. I can give you an example of what an animated decoupler is: the clamp that's used to hold Apollo's Command Module and Service Module together, unlocks and moves away from the CM to decouple it. Usage. The more the explosive force and the less payload mass in this “decoupler rocket”, the more. You can kinda see the Shuttle SRBS doing that sort of thing in that pic you've got there. Visually, the decoupler's legs are left behind, but they add no mass or drag to the parent part. Chibbity Dec 30, 2018 @ 10:02am. The rover could one day orbit again, by the simple logic that landing on Tylo is harder than taking off Or it might stay and refuel things that come to the surface. Yes, this is basically along the correct lines. kerbal-space-program. Kyle. Enjoy!Get the. Ultimately KSP is an excellent demonstration that experience is the best teacher, so when in doubt, experiment with something new! Reply Meihem76 •. The third and last of my "rescue parts", this was an antenna in a previous version of KSP, which I repurposed to have a usable ore detector (same stats as the larger kethane detector). 0 International. . These are called “separator cannons” or “staging cannons. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 24. by. 1 | Download: 17. Hi, we all notice that when the radial decouplers are activated, they remain attached to the "root" part, so i imagine they still count as dead wasting weight, am i right? Or are they weightless once activated? Wouldn´t be better to vanilla be placed inversed? I mean, once activated, they would g. 1. The best practice is to put the decouplers at the top of the booster, and struts at the bottom, or in additional spots if needed. In redesign, to get rid of unnecessary weight, I r. Originally the animations were only manually activated, but a way to have them staged was requested, so I used Animated Decouplers as an alternate option. A part can't be "attached" to any more than one part. [1. Fixed Reliant boattail grey option being the old pre-1. An icon used to represent a menu that can be toggled by interacting with this icon. And I say 'fairing' and not 'shroud', because I would want it to also cover for the cases where the top is not the same diameter as the decoupler. The problem seems to be located not only within the decouplers themselves. When staging with couplers, sometimes the fairing for the engine will fly away but the coupler will not release and the previous stage remains attached to the rocket. It works best when the decouplers are both in the top half region of the part you are ejecting. 0. INSTEAD click one of the other green decouplers and drag them to the empty stage. I didn't make a GitHub issue because this is a 1. Best way in stock is to set a couple of Sepratrons on the outboard stages, aim them to fire inboard (and slightly upwards) and set them to ignite when you stage the radial decouplers. Posted August 13, 2013. Generally we try to avoid flipping tri-couplers like that, but if you're determined, here's how to make it work:Now that we have proper aerodynamic fairings the older automatic engine fairings that so many engines have should be removed. I have tried literally everything, unless I place each decoupler 1 by 1, I can only trigger them all at once. 25m Engine Plate into ReStock base to account for Making History 1. the TD-25 decoupler immediately below the heat shield on the crew transport ship had fired, rendering the crew. Thank you. Ok, let me tell this to Lenny, the bug report collector. DDS4KSP - KSP to DDS texture converter Use this to allow KSP to load textures faster. {"payload":{"allShortcutsEnabled":false,"fileTree":{"AnimatedDecouplers-x86":{"items":[{"name":"AnimatedDecouplers-x86-1. 1. NEW- new dragon1 trunk and aerodynamic solar panel covers. Forum Thread. 1/1. This time describing the benefits and different kinds of staging and the use of decouplers. Any of my search term words; All of my search term words; Find results in. I'll say I'm 100% positive that the errors in the log are linked to ModuleAnimatedDecoupler. Version 6. 1. It's basically a one to three connection. Stack decouplers are actually still broken too but since they are on the stack, it doesn't cause parts to tip and collide. Then I sent up the fuel tank, and as soon as it docked, "thunk", "boom", "scritch". Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Choosing the Right Radial Decoupler. Thumper - being put on the same decouplers - doesn't work w/o a lot of playing around. Grimtongues • 7 yr. Kerbal Space Program Sandbox game Space. An icon used to represent a menu that can be toggled by interacting with this icon. 1) It's not compatible with 1. You are attaching the SRBs directly to the rocket body instead of the radial decouplers. Kerbals are not recovered after recovering a vessel. Decouplers can decouple when only one side is placed against a non-decoupler node in VAB. 12 one. 2. The Orion MPCV does the same thing, yes. 1 install. Place it at the top or bottom of a rocket to turn it into a triple stack rocket. I would be willing to sacrifice the automatic shroud option of engines to get this, because it would not longer be necessary. Click one of the decouplers in the green blob. 20 (November 8) in KSP1 Mod Releases. Clipping. Posts posted by GreenGusTech.